00381 Design Process
Good design begins with honesty, asks tough questions, comes from collaboration and from trusting your intuition. — Freeman Thomas
Permaculture is a design system for lifestyles, systems, sites, communities, and other objects of our interest and concern. We study a system or a lifestyle or a community or a particular problem, or place, observing how its parts relate to each other and to the whole, looking for connections and patterns and noting places where there are inefficiencies or energy sinks that can be repaired/restored with more sustainable practices or systems. We study and evaluate our observations in light of our experience and knowledge and community-wisdom. After observation, study, and evaluation comes design. If we design effectively, the whole will be greater than the sum of its parts.
This chapter looks at the design process. It unifies a considerable amount of material from this section into one holistic narrative. It will seem complicated. It might even appear chaotic. It is no doubt a dense collection of trees, not to mention the shrubby understory plants and herb plants and ground covers, roots, and climbing vines. Don't get so distracted by all the vegetation that you don't appreciate and understand the whole that is Forest. Think of each of these concepts as a small building block of the permaculture design process.
Look for the forest and see the trees and vines and shrubs and roots and ground covers! Understand the forest and the parts will become comprehensible.
Learn about the trees, micro fauna, micro flora, ground covers, shrubs and cane fruits and in what might be a burst of comprehension you will grok the forest.
What does “grok” mean in this sentence? To “grok” is to become one in comprehension and understanding with the forest in its totality and its parts.
The Jargon File (a/k/a Hacker’s Dictionary) defines grok as:
When you claim to 'grok' some knowledge or technique, you assert that you have not merely learned it in a detached instrumental way but that it has become part of you, part of your identity.
In other words, it is a holistic understanding. Remember this word because we will meet it again in our iPermie journey.
OSEDI!
We use a five-part process to produce a permaculture design:
Observe! See your realities as they exist around you, uses Lifestyle inventory (00161), Maps (00171), Questions (00181), and question documents from the other sections.
Study and Evaluate! Uses Methods (00251), Ethics (00211), Principles (00221), Sectors and Zones (00281)
Design! Uses Design (00201), Principles (00221), Concepts (00231), Patterns (00241), Methods (00251) Toolbox (00261), Sectors and Zones (00281), Appropriate Scale (00331), Diversity (00321), Entropy and Affinity (00311), Systems Thinking (00361), Write your story (12011), Timelines of your story (12021).
Implement! You begin to actually walk your talk and live your dreams in the midst of your realities.
The acronym that helps us remember this is OSEDI — Observe, Study, Evaluate, Design, Implement
OBSERVATION
Permaculture design begins with “long and thoughtful” observation. This is not a quick glance. It is a thorough examination over time. First impressions can be — and often are — deceiving.
Observation does not happen in a hurry. It is intentional. It sees your lifestyle in all of its contexts —
- Visible (physical features, resources, structures, your body, etc.)
- Invisible (community, laws and regulations, cultural mores, your relationships with others, etc.)
Your observations contain a complete set of your goals for this design project — which presumably is your life. Or it could be something more short term if you do a specialized application of permaculture design for a specific purpose. One way to get a list of goals is to brainstorm and do some analysis and ranking of goals that are more important. That process continues until there is a consensus among the stakeholders about the goals. If you are the only one, your consensus is just you. If there are others who are part of your life, bring them along on the trip. It may be long, and it may be strange. Company is always welcome.
Consensus doesn’t mean everyone enthusiastically agrees. It means that no one disagrees.
Observation includes identification of the necessary functions of your life that must be accounted for with your design. This is a slightly different process than goal identification, which involves an aspirational process of formulating your desires and wants for your life. The functions, on the other hand, are the necessaries. Whatever you plan to do with your life, you must eat so you need food and a way to prepare it. You need a dwelling. You need to excrete. And so on and so forth, down the list of necessaries in your life.
As you identify the goals and functions, compile lists of the activities and elements associated with each goal and each function. You may notice that you slowly move from the general (“I want a happy life”) to the more specific (“I need a place to live with about 750 square feet). Eventually you will become specific and detailed as you move into the design phase.
Commit your observations to writing. Don’t trust your memory. Make written records of your observations.
To be of practical use, the observations must be recorded, in both a narrative and in the form of other documentation methods such as maps, charts, lists, and databases. You will learn a lot about your situation as you write a narrative about it and make maps and diagrams regarding the places and geographies in your life.
STUDY AND EVALUATION OF THE OBSERVATIONS.
Mollison writes in the Design Manual:
The purpose of a functional and self-regulating design is to place elements or components in such a way that each serves the needs, and accepts the products, of other elements.
Studying your life. It’s not enough to observe your life. You need to study your life. How did you get to the present places — intellectual, emotional, professional, educational, geographic — of your life? What clues to the future do you find in your history?
As you study, you continue to make notes. You’re looking for places of cooperation and stacked functions in your piles of information. You look for places of competition. When you find it, look for ways to substitute cooperation so that all benefit. You want all the beneficial connections to flourish. You want to avoid conflict and competition.
Everywhere you look for beneficial connections. Three or more connections per function or element is a great place to start. The more beneficial connections, the better, the merrier!
There are various study techniques that can help you find beneficial connections.
Notes. You could assign each goal or function a color and put activities and elements on notes on a board. Mark them with colored pencils in accordance with your color scheme that identifies which element or function they connect to. The notes with the most colors are your best bets for resilient and practical design work.
Keywords. Another technique is to compile a series of keywords early in your observation process. Enter all your information into a database and assign keywords. This allows you to produce reports based on connections. For example, you could produce a report with everything that you found that relates to “Fertility” or “Gardening” or “Transportation.”
Start your evaluation with ethics. Since the goal of our design is a lifestyle that is consistent with the permaculture ethics, the first layer of evaluation as we study our observations is ethical. The three permaculture ethics are essential evaluators of all permaculture design ideas and observation:
- Care for the planet.
- Care for people.
- Have a care for the future by being aware of limits and putting surplus into circulation.
If you have other ethics in your life that are important to you — that derive from your spirituality or other beliefs you may have — bring them into this evaluation too. You are who you are and you can’t leave anything behind so your spirituality is certainly an aspect of your evaluation of your observations. Spirituality isn’t required to do permaculture design. It works for atheists and agnostics as well as believers. The take away is that your evaluation should be holistic. For believers, that includes their spirituality.
As a result of your ethical review. . . There may be some things in our life that you want to simply eliminate because they are contradictory to the ethics of permaculture or other beliefs you may have. Get them out of the way early on, so they don’t clutter and confuse our design process.
Evaluate your lists and charts.
Mollison wrote:
RESOURCES are practical and useful energy storages, while INFORMATION is only a potential resource, until it is put to use.
Information is fine and important and we must have it. Besides information, we need the connections that link that information into an integrated whole. Look for beneficial connections — those that exist already and connections you can make in the future by design.
At this point you have some lists of goals and the necessary functions for your life. You have some lists of activities associated with those goals and functions.
Are all of these goals and functions equal? Not likely. Your goals, activities, and functions need to be prioritized. What are the most important goals you want for your life? What are the most critical functions? Always start with the most important and critical.
After establishing priorities, look through the lists of activities and decide which activities need an actual place to happen and which don’t need an actual space.
For example, you probably listed “eating” as one of the necessary functions in your life. Eating at least implies cooking and cooking suggests a kitchen, so that’s something that needs a place.
A goal like “develop more loving relationships” is not place-bound. It can be realized anywhere.
You will use this information as you continue to drill down and become more specific and begin to make design decisions.
Patterns
What patterns do you find in your life and community? How do these patterns interact and relate to and with each other? If you contemplate changes in your life, what patterns do you need to support those changes? You may need lists of patterns that you observe and an evaluation of how they connect and interact with each other
Zones and Sectors
Evaluate your functions and activities requiring places and your geographies to determine how everything locates relative to everything else in your life. If those relationships and locations are not optimum, what needs to happen to optimize them? Examine the sectors to determine the impact of the energies on the systems of your life and community and to decide what you need in the way of collectors, deflectors, and shields that will manage those energies.
Evaluate the zones of your life and all of its sites and geographies. The purpose of this evaluation is to decide about the appropriate placement of elements and geographies of your life.
Evaluate the sectors. What energies impact you and from where? What is useful, what needs to be redirected for more beneficial uses, and what should be blocked in self-protection?
Problems and Hazards
What specific problems did you discover during the observation phase? What are the potential solutions, appropriate to the scale of your lifestyle, to those problems? What would be involved in harnessing the energy and resources that entropy sends through your life before they are entirely dissipated? Since it is hard — if not impossible — to do just one thing, what other impacts/consequences (intended or unintended) will there be on your life by these changes?
The goal is always a holistic evaluation of the entire situation so that design recommendations can be determined and implemented. Don’t be afraid to use your intuition and follow hunches. It’s OK to trust yourself. Examine facts and details carefully. Don't neglect your inner vision! It is of equal importance to the facts on the ground. If something doesn’t “feel” right, keep looking and designing until it does.
DESIGN BASED ON THE STUDY AND EVALUATION OF OBSERVATIONS
Design proceeds, in the context of the observation and evaluation, by the application of permaculture principles, strategies, and techniques to achieve your desired results.
Testing Questions.
These are questions we ask, again and again, during our design work. Their purpose is to help us make decisions among the alternatives available to us. The use of testing questions is not a discrete phase. It is something that happens throughout the process.
- How does this care for the planet?
- How does this care for people?
- How does this have a care for the future?
- How does this connect to other elements in the system?
- How do I maximize the beneficial connections within the various elements of my personal lifestyle?
- How many ways can I meet this important need?
- How many functions can stack on this element or function?
- Do the energy patterns in the situation work for me or against me?
- What is the least change I can make for the greatest effect?
- What are the first things that need to be done in this situation? The second? Third? Fourth? Etc.
When it comes to various things (including systems) in your life, we ask questions like —
- Where do we put this item or system or structure?
- How can it be placed for maximum benefit?
- What beneficial connections exist between this and everything else in my life?
In more detail . . .
- What functions does it serve?
- How are those functions connected with other elements of the design?
- Can additional functions be stacked here?
- Does this harm anyone or anything?
- Where does this go?
- What does entropy do in this situation? How can I use that to the advantage of this system?
Other questions:
- Does this demonstrate solidarity?
- Is there a cooperative way to accomplish this goal?
- Can I find this locally?
- How much can this system productively manage (resources and energy)?
- How many reasons are there for doing this? (How many functions belong to this element?)
- How can I do this with less fossil fuel energy? Do I need to do this at all?
- What are the unintended consequences of this action?
The Spiral of Intervention
If we are in problem-solving mode, the first question is: What happens if I do nothing? Will this just go away if I leave it alone? Is it OK to ignore it? Will it get worse? Or will it simply be manageable as it is without further intervention?
If we decide we have to do something, we ask — can I increase my productivity to compensate for the losses caused by this problem?
If not, we ask — is there a biological intervention that will fix the problem?
If not, we ask — is there a mechanical solution to the problem?
If not, we ask (as a last resort) — is there a chemical solution to the problem? If we think we need this option, we need to ask and answer a further question — what are the unintended consequences of using a chemical solution? And, what is the least toxic form of chemical intervention that will work?
This is known as the Spiral of Intervention and our goal is to always avoid the final chemical option, since there are so many possible unintended consequences of applying chemicals in the environment.
Design is about taking all these seemingly disparate elements and working with them to create a beneficial system that cares for the planet, cares for the people, and cares for the future.
Five Categories of Resources Available for Design
If we have need to satisfy with resources, the decision hierarchy looks something like this:
Resources which increase by modest use. A cut and come again plant like chard. When you use a bit, it grows more. A coppiced tree and a pasture are more examples of this, as is friendship.
Resources unaffected by use. Many people can look at a beautiful view of the landscape, without diminishing the view. Water in a flowing stream used to power a turbine or mill is not affected by using it to run the equipment.
Resources which disappear or degrade if not used. If you don't harvest the garden, the vegetables rot and compost in place.
If no resources are available from these first three categories, we turn to the final two.
Resources which reduced by use. Fossil fuels are an example of this.
Resources which pollute or destroy if used. Fossil fuels are another example, as are herbicides and pesticides. These resources must be used as sparingly as possible and should be avoided as much as possible. A primary goal of all permaculture design must be to reduce the use of fossil fuels.
Design Methods
00251 has a discussion of ten methods of design common in permaculture design. This is where we bring these into play:
- Analysis
- Observation
- Deduction from nature
- Options and decisions design
- Data overlay
- Random assembly
- Flow diagrams
- Zone and sector analysis
- Testing Questions
- Model making and role playing
Design Areas Needing Decisions.
Always start with the goals that you are most passionate about, the most critical of the necessary functions, and the worst problems that need to be resolved. The following list is a comprehensive look at necessary design areas. Think of these as chapters in your plan. Add additional chapters as necessary.
- Food
- Water
- Energy, stuff, resource cycling
- Shelter
- Invisible structures (government, social and economic systems, culture)
- Access/transportation
- Community
- Economics
- Resilience/hazards
- Health
- Education
Suppose you are in a water design process and you observe rain falling on the roof. You want to use it to water your vegetable garden and fruit trees.
What principles and strategies and tactics are helpful in resolving the situation?
What systems/techniques will you need to get the rain from the sky into your garden?
How does your rainwater system interact with other systems on your property?
What connections does it have to other functions on the home place? (More connections = more resilience = more conservation of energy and work.)
Does it do just one thing, or can additional functions be stacked on it?
If it is an important function, is it safe to have only one system to do that, whatever it may be?
Or is there some redundancy that should be designed into the system?
Since cooking food is an essential function, you need more than one way to cook so that “many elements will support essential functions.” This could mean — a regular kitchen stove, a solar oven, an outdoor bread oven, a propane camp stove, a wood burning stove, etc., all of which can be used for cooking.
Are there other functions that these five cooking elements can provide? E.g., in the winter, the indoor cooking elements can provide heat to keep the interior comfortable.
A wood-burning stove provides heat, can be used to cook, and the end product is wood ash, which is a useful garden fertilizer.
The garden produces food which may be cooked on the wood stove, creating wood ash, that helps grow more vegetables, and so on and so forth that cycle goes.
Are there any particular problems associated with these five cooking elements? Do any of these problems contain their own solution? The heat created by the indoor cooking elements may be welcome in the winter. It won’t be so useful in the summer. In fact, cooking inside will cause you to spend more BTUs which cost money and deplete resources to remove the extra heat and humidity created by the indoor cooking elements. Do you want to move the cooking outside during the hot months? Is there a place to cook outside? And/or eat fewer cooked foods, more salads, sandwiches, etc.? The outdoor bread oven is a great summer cooking element, and produces ash which can be used as fertilizer.
At the beginning of the design, you may not have all the details you will eventually need. That’s just fine for now. You don’t need to know the exact size of a water tank to know that you need something to catch the rain falling on your roof and divert it to storage so you can use it to water your garden and maybe even take a shower. It is enough to know that getting the rain from the roof to the garden and the shower is an issue that requires a system to resolve it.
Your design analysis doesn’t stop there. You take a shower in the water, getting a yield out of it, and you observe the water flowing into the drain — which includes nutrients from the soaps and bits and pieces of dried skin, hair, etc. — and you see entropy draining all that energy and resource into the sink of the city’s sewer system, so you know that you need another "something" to do "something" with the grey water.
You keep on drilling deeper and becoming more specific. Down the line your design work proceeds, all the way until the last drop of rainwater has soaked into the ground and into the realm of the micro flora and micro fauna and worms or evaporated into the air, or whatever the uses are at the end of the chain of events that begins with a drop of rainfall hitting your roof.
Always look for connections between systems that reinforce the necessary activities, make them more efficient, resilient, and conservative of resources and energy.
Always look for multiple elements to support essential functions.
Always look for opportunities to stack functions.
Always look for biological solutions.
Always examine a problem and seek the solution that may lurk within the problem itself.
Always conserve energy and resources.
Always try to create mutually reinforcing situations (feedback loops).
Always work at a scale appropriate to your life.
Always look not only at the parts. Always see the whole. There is a forest and there are the trees. Individual trees are not the forest, yet the forest does not exist without the trees. The danger is that we see the trees and ignore the forest. Seeing the world and your life as a whole system is not easy. It can be learned, with practice, just like anything else.
Don’t forget to count the cost in money and materials and time! Live within your budget — your finances, your access to energy, your time. Don’t bankrupt your bank account, your time, or the planet for the sake of your design.
As your design progresses, so does the level of detail.
At the beginning, all you needed to know was that you needed a rainwater harvesting system to provide water for your garden. Before you finish, you will need to know how many gallons you plan to store in how many tanks located at specific places on your property. You will need to know how they connect to each other and what happens if it rains when the tanks are full. As your design progresses, you constantly drill down further to new levels of detail until you know everything you need to know about the design and its various decisions.
Staging.
As you complete your list of decisions, staging comes into play as the final design work. This always happens at the end of your design work. You have worked through your observations and evaluations and created a list of design recommendations for your life and its sites and geographies and systems so that you can achieve your goals.
Now you take that list of recommendations and put them in a rational order for implementation. You decided on priorities early in your design. Now you have to put pen to paper in order to schedule those priorities: first things first, second things second, third things third, to the end of your list.
Some things can be done right away, or without any preparation. Others have prerequisites. You may recommend an outdoor bread oven at a particular place only to find that the wood storage is in the way. You have two decisions — “build an outdoor bread oven” and “move the wood storage.” Since you can’t build the bread oven until you move the wood storage, schedule “moving the wood storage” before you try to “build an outdoor bread oven.” If you plan to construct a house, first you have to build a foundation.
Staging proceeds in small, incremental steps, not as sudden, drastic changes. Don’t think that you can do all of this work in one year. You spent your entire life getting to the place you are now. You aren’t going to get yourself into a more permacultural situation is just a few months.
One of the biggest mistakes people make is to “bite off more than you can chew.” This is a great danger, since failure can be depressing. A better idea is to be realistic about your abilities, time, and resources, and plan a gradual transition over a period of several years to wherever it is you want to be in a more permacultural future.
Implementation.
The final stage of this process is to do the work of implementation, according to the schedule you develop during your design work, and reap the benefits of your effort for yourself, your household, your community, and all of the planet. By definition, implementation involves work. Not gratuitous work for the sake of work, but work directed towards the end result of a better life and the rewards come quickly. This reinforces the process, which is good, because otherwise, we miss out on opportunities because they come disguised as work.
Permaculture design is a useless exercise if you do not do what you decide to do. That’s why being prudent in your decision process is so critical to your success. Don’t set yourself up for failure by making such grandiose decisions that nobody could do it all.
Observation of feedback is necessary for implementation.. You do something. You make a change in your life or something at your house. What happens? Are the results good, bad, indifferent? If you get negative feedback, this is an opportunity to revisit your design plans and perhaps make different decisions in light of the new knowledge you have based on your personal experience.
Ignoring feedback is always a Type 1 Error.
Dr. Stuart Hill’s Testing Questions
From a presentation by Professor Stuart Hill University of Western Sydney, to the Blue Mountains Permaculture community in June 2011, on permaculture and the 'inner landscape'. http://youtu.be/mzY1eZLwOdk
As you work on design decisions, use these questions to test your decisions against permacultural reality.
Testing questions regarding the ecology (Care for the Planet):
Does it support —
- environmental natural capital and sustainability?
- life supporting ecological (maintenance and developmental) processes that enable resilience and well being?
- conserving habits and functional high diversity?
- ecosystem development and co-evolutionary change?
Testing questions regarding human persons (Care for People):
Does it support —
- personal capital and sustainability?
- spontaneity, curiosity, engagement?
- empowerment, awareness, respect of the unknown?
- creative visioning, values, and world view clarification?
- acquisition of essential literacies and competencies?
- building and maintaining vitality, health, and well being?
- caring loving responsible relationships?
- lifelong personal development and responsibility?
Testing questions for design (Care for the Future):
Does it support —
- proactive, whole system design/redesign for enabling well-being and preventing problems?
- small/doable meaningful collaborative initiatives?
- windows of change and use of indicator/integrators?
- attentive to all outcomes and feedback?
Testing questions regarding invisible structures:
Does it support —
- socio/political/cultural capital and sustainability?
- building/maintaining trust, access, collaborative, life-affirming community structures and processes?
- reflective critical, imaginative, celebrational attitudes?
- cultural diversity and respectful , caring, mutualistic relationships?
- cultural development and psycho-social co-evolution?
We need more focus on —
- rehabilitive maintenance activities.
- caring for one another and other species and the environment.
- celebration.
- venting feelings and access to healing/support.
- prioritizing time and resources for these activities.
- sustained productivity emerges from the effective maintenance of whole systems.
PERMACULTURE DESIGN PROCESS SUMMARY
This is a summary of the information presented in this section on permaculture design. It is not everything, only the high points.
What is a permaculture design? A beneficial assembly of components in their proper relationships.
Most important design principles:
- Many elements support every function.
- Every element should serve many functions.
- Everything is connected.
Five Steps in the Design Process (OSEDI):
- Observe
- Study and Evaluate
- Design
- Implement
Four aspects of design:
- Techniques,
- Strategies,
- Materials,
- Assemblies
Four components of design:
Site — your life and its geographies, water, earth, landscape and plants, climate, geography, housing, work, education, stuff
Energy — technologies, structures, sources, connections
Abstract — timing, data, ethics
Social — legal aids, Invisible structures, people, culture, trade and finance
Eleven important design concepts:
- Self-regulation and Feedback
- Sources of work and pollution
- Resources as energy storages
- Entropy and Affinity
- Chaos and disorder
- Diversity
- Appropriate Scale
- Type 1 errors
- Zones
- Sectors
- Patterns
Self-regulation and Feedback. We like it. We want more of it. Getting there is difficult and takes time.
Sources of work and pollution. Bad design causes work and pollution. We always design to eliminate unnecessary work and pollution.
Resources as energy storages. We like them and we want and need more of them.
Entropy. This is everywhere and we counter it with affinity.
Chaos and disorder. Look for sinks and eliminate or regulate them. Only bring in that which can be actually used. Harmony and cooperation help.
Diversity. This refers to a diversity of beneficial connections
Appropriate Scale. An element, system, action, or technology appropriate to a situation in its complete context.
Affinity. Draws us together. Gravity is an affinity process, as is the hydrological cycle.
Type 1 errors. Anything that creates more work, expense, and hassle than it is worth and/or puts you or others at risk of hazard and harm.
Zones. A place for everything and everything in its place, properly located to conserve energy.
Sectors. Wild off-site energies that flow onto the site and into your life.
Patterns in permaculture design:
Everything in nature follows patterns and so does our world of technology, work, and supply.
Patterns result when events set in motion the evolution of forms.
Patterns observed in nature are good models for human designs (waves, nets, lobes, spirals, streamlines, clouds, branches, scatters).
Landscapes and cities are patterns of patterns. Patterns show expansion and contraction.
Energy follows the patterns set for it.
Boundaries (between/among patterns) are places where events happen. Creating complex boundary conditions is a basic design strategy.
Create boundary conditions that maximize edge. Use differences as a strategy to build resources. Stupidity is an attempt to iron out all differences, and not to use or value them creatively.
There are no new orders of events, just a discovery of existing events. Every event we can detect is a result of a preceding event, and gives rise to subsequent events.
Timing shapes events. Timing plus patterns yields shapes.
When patterns intersect with each other — like pieces of a jigsaw puzzle — we refer to this as tessellation.
When patterns nestle within each other — like bowls stacked on a shelf, one inside the other — we know this as annidation.
When patterns lay over each other — such as a flower petal pattern — this is superimposition.
TEN DESIGN METHODS
- Analysis
- Observation
- Deduction from nature.
- Options and decisions design.
- Data overlay.
- Random assembly.
- Flow diagrams
- Zone and sector analysis
- Testing questions
- Making models and role playing
CONCLUSION
I do hope at this point that I have not exploded your brain.
Because . . . If you study and praxis permaculture design, you will help save the planet!
You don’t have to understand everything right at the beginning. There is much more to come and as with anything else, the more you study a concept, the better you understand it. You will do some little design problems and that will give you some practice, confidence, and understanding. You will talk about these concepts with others in your study group. You can seek advice online.
These concepts empower you with the tools you need to make a better life for yourself and for all you love. As you do this, you become part of a great movement that will heal our communities and restore the ecologies and watersheds and bioregions of our home, the planet Earth.
With permaculture design . . . Your goals are no longer impossible dreams. Now you can design a way forward to achieve them as you come to understand how to put the situations and activities and necessary functions of your life together into an understandable, harmonious, and practical system. The journey itself becomes filled with all the wonder of a life well lived.
Whatever the future brings, permaculture design equips you with the tools you need to successfully adapt, maneuver, and rise above the issues, challenges, and problems you encounter. Personal confidence, good judgment, and wisdom are among the known consequences of the study of permaculture design.